1080p · high settings
from £1,050
- CPU
- Ryzen 7 7700 / Core i5-13600KF
- GPU
- RTX 4060 / RX 7600
- RAM
- 32GB DDR5-6000
- Storage
- 1TB NVMe SSD
Cores and clocks first — a modest GPU is entirely adequate here.
Reviewed 12 August 2026 · FixFix Labs build desk
— The short answer
Cities: Skylines II is a simulation game — late-game performance is decided almost entirely by the CPU, because every citizen and vehicle is simulated each tick. A large city brings a GPU-heavy, CPU-light build to a crawl. Prioritise a fast multi-core CPU and 32GB RAM. A FixFixLabs build starts around £1,050.
— Hardware priorities
Simulation and strategy games are CPU-limited in the late game regardless of GPU tier, because AI and entity simulation runs every tick. As your city grows, the CPU decides your frame rate. A strong GPU with a weak CPU will still stutter in a big city. Spend on cores and clock speed and 32GB RAM.
— Spec sheets by target
| Component | 1080p · high settingsfrom £1,050 | 1440p · balancedfrom £1,250 | 4K · max visualsfrom £1,700 |
|---|---|---|---|
| CPU | Ryzen 7 7700 / Core i5-13600KF | Ryzen 7 7800X3D | Ryzen 7 9800X3D |
| GPU | RTX 4060 / RX 7600 | RTX 4060 Ti 16GB / RX 7700 XT | RTX 4070 Ti Super / RX 7900 XT |
| RAM | 32GB DDR5-6000 | 32GB DDR5-6000 | 32GB DDR5-6000 |
| Storage | 1TB NVMe SSD | 1TB NVMe SSD | 2TB NVMe SSD |
| Note | Cores and clocks first — a modest GPU is entirely adequate here. | The X3D cache measurably steadies simulation tick rate in big cities. | 4K raises GPU load, but your late-game ceiling is still the CPU. |
from £1,050
Cores and clocks first — a modest GPU is entirely adequate here.
from £1,250
The X3D cache measurably steadies simulation tick rate in big cities.
from £1,700
4K raises GPU load, but your late-game ceiling is still the CPU.
These are FixFix Labs editorial targets, not publisher benchmarks or stocked products. Actual performance varies by game version, settings, drivers and component model. Prices are indicative for August 2026in the UK; your personalised quote confirms exact current parts and pricing.
— Sources and method
Publisher or platform requirements establish the baseline. The target configurations above are our editorial recommendations for a balanced complete PC; they are not measured benchmark guarantees.
Last reviewed 12 August 2026 · FixFix Labs build desk
— Free build brief
Tell us your budget and resolution and we'll return a named parts list with itemised UK pricing within 24 hours. Cities: Skylines II builds start from £1,050.
— Build questions
Because the game simulates every citizen and vehicle each tick, and that work lands on the CPU. As the city grows the simulation cost grows with it, so frame rate falls regardless of how strong your graphics card is.
No. Late-game performance is CPU-limited, so a GPU upgrade barely moves the needle. A faster CPU — and 32GB of RAM — is the upgrade that actually helps.
32GB. Large, detailed cities with mods and assets comfortably exceed what 16GB can hold, and once you spill over you get stutter on top of the simulation load.
Yes. FixFixLabs builds, tests and warranties custom simulation machines in the UK. Tell us your budget and city size ambitions and we'll return an itemised parts list within 24 hours.
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